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Top digital marketing companies in Mumbai

OK so now because this is inherited everything from game characters so not only the properties up here but also this initializer and these functions. I could top digital marketing companies in Mumbai actually create an instance of my play a character. So just going to get started actually by deleting all of these because I don't want them to create my new play a character play a character this time this is going to be a play a character instance we can open up the brackets here.

 

And again we can use the same constructs as before we put in the name Max hit points and exposition. So if I put in some name let's go with something like Casey on the first name that came to mind. This one has hit points this time and starts exposition. Now again I have access to all of the same properties new this time I need to call the new play a character talk, for example, my current internet marketing services hit points. If I want to print this out that I could do so as just run this like being printed out because I'm now put printing on you play characters hit points but this would be kind of pointless to do this if I didn't go to and to find new stuff within this class. And this is kind of the whole purpose of the subclause super close relationship and inheritance is the ability to get everything in a particular class has and then implement more stuff.

 

OK. Again the whole idea behind this relationship is to eliminate that need to implement exactly the same stuff multiple times because that's actually pretty bad code practice if you're doing the same stuff you're right and exactly the same code over and over again. There's probably a more efficient way to do that. If that's the case. OK. So let's just go about and redefine some of these attributes here. So, for example, our new play a character might have lives and also might have let's say an inventory here and I'm just going to set this equal to an empty you know what let's make a dictionary because it top digital marketing companies in Mumbai makes a little more sense. Actually, you know what in the interest of keeping things simple I'm just going to actually make this an array with a bunch of items in it. So now I play a character has these additional two attributes which I can access.

 

So, for example, you play a character dots lives. OK. I can access that. But what I can do is say you game character dot lives because that doesn't exist on our new game character that's only to play a character. So whereas the subclause gains everything that superclass has not necessarily the other way around. So my goal here is to set these two values up. So in order to do so, I'm going to need to provide a new definition for my initializer. So I want to initialize my inventory with maybe a couple of different items such as like a shirt and pants or something. And then we also want to set this Carrot's up with a few Lyce or Z having zero lives is bad. So the way we would do this is by defining yet another initializer. So deaths.

 

And that's OK we start with self again. We want to take in the same three values as before but we want to take in some additional values or at the very least set these values up. So actually we weren't taking some additional inventory values or an additional number of lives top digital marketing companies in Mumbai we going to each of these play characters out with the same default three lives and default in inventory with two items in it. So we took a name we'll take in a max hit points we'll take in a current x position and now we're going to need to first call upon the superclasses initializer and then set up additional stuff.

 

Now the reason we're calling on the super close is initializer is again to avoid writing the same code twice now. Cool on this and it's actually given me this error saying it needs to call our superclass. The way I get around this is by calling my super OK and how oh wow I actually filled in all fours automatically. So we need the super keyword in the brackets we need that class that we're working in play a character we need to sell keyword and then we call DOT it and then we Palsson the same values like we were like we would if we were calling on the initializer here.

 

So, in this case, the values will be passed again will be our name max hit points on our exposition. So now essentially what this will accomplish is when we call on our initializer top digital marketing companies in Mumbai we're still pulse can name hit points and x position and now it's essentially going to invoke the superclasses called this and it will perform the same initializing as before. But now we can define additional stuff such as. Self-taught lives. Siri can actually spell that equals three. And then they can say something like Salto inventory equals just some array with some items and going to say something like shirts and pants.

 

Now I want to see this would be best represented with the dictionary because then we could have quantities of these items top digital marketing companies in Mumbai but let's just keep things simple. Subpixel if I just use my default superclasses initializer I'm actually just going to comment this out quickly and then I would print my new playable characters and lives. OK. And Amaterasu mountain runs this. Now it gets here. OK. That's because I'm not using this initializer yet. And I just set lives up to be zero. But now let's say that I do want to use my actual initializer here. So I'm going to uncomment this. So lives should have the value of three because we're using Owusu pick out our subclauses initializer here which is cool supercluster initializer but also setting this stuff up. 

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